SumikaNya

SumikaNya

The gaming experience of "The Game of Sudan"

Recently, I have been addicted to the game "Sultan" for a while. So far, I have spent 13 hours completing two endings: one is the full card tear, and the other is the rebellion line. Let's consider this a second playthrough; in fact, there are still many story contents that I haven't fully experienced. However, there have been too many things going on lately, so I'll take it slow.

Game Overview#

In simple terms, this is a card + turn-based strategy + RPG game. Players need to play the role of the protagonist who is granted power by the Sultan (using Sultan cards) and reasonably plan the cards in hand each turn to ultimately lead the story to different endings.

The Sultan cards are quite important, with a total of four types: indulgence, conquest, luxury, and slaughter. After drawing a Sultan card, players must complete an event that matches the type within 7 days to tear the card; otherwise, the protagonist will die. At the same time, the cards are divided into four rarities: gold, silver, bronze, and rock. The subjects participating in Sultan card events must have a rarity ≥ that of the Sultan card to be destroyed.

The overall strategy is to place different cards to handle events each turn (1 day) and destroy Sultan cards under reasonable conditions, ultimately leading to different endings.

For more specific game content, you can check the wiki: Sultan's Game WIKI_BWIKI_Bilibili

Is it fun?#

As of April 18, the game still has a 92% positive rating on Steam, which indeed makes it fun. image It depends on the excellent story and text of the game, which is indeed very engaging during the early playthroughs. (When I was playing with friends, I lost track of time and it was already early morning!) image Every decision I make in the game affects the subsequent developments and endings like a butterfly effect, while also facing my moral choices and conflicts in the storyline. For example, my silver indulgence only has one day left, but my wife is still at the bronze level, making it impossible to indulge. In desperation, I can only go to the pleasure house with Summer (a character in the game), resulting in "wife's dissatisfaction" the next day. Or when I draw a slaughter card and have no time to eliminate it, I can only make a cruel sacrifice (killing my followers).

This narrative structure filled with randomness not only keeps the game fresh but also stimulates the exploration of new possibilities. Coupled with certain unexpected yet reasonable items, the story is filled with an unknown mystery, absurdity, and randomness || I'm talking about you, two-headed dragon || The story is for you to explore, so I won't go into too much detail here. image

Disadvantages of the Experience#

First of all, there is no save mechanism during the game, which means that after finishing an ending, you need to start all over again. This is quite fatal for a game with multiple endings. After completing the second playthrough, I also fell into a slump, as starting a new solution requires repeating a lot of already experienced content, which is too tedious! I'm here for the story, not to play my turns.

Secondly, as the game progresses, the number and variety of cards become very large, and you need to search for the cards you need among the vast array. Although the game team designed four slots, the classification of cards still needs to be handled by the player. I hope they can add more slots and an automatic card sorting feature, rather than spending a lot of time organizing my hand every turn.

The experience with equipment is also not very good; often, I don't know who is equipped with what, and there is no interface to intuitively see everyone's equipment. You can only click in one by one to check, and the feedback for dragging equipment onto characters is not very good; sometimes you have to drag an item several times.

Conclusion#

Overall, it is still a good game, with first-week sales exceeding 250,000 copies. The price of 89 RMB is not particularly expensive, but I still recommend waiting for the save feature to be released before trying it out, unless you really like it~ I also hope the development team can release more character storylines qwq || I want to see more stories about political rivals ||

In 15 days, approximately 40 million in revenue, "Sultan's Game" founder: grinding blood and meat, don't imitate

This article is synchronized and updated to xLog by Mix Space. The original link is https://blog.lolita.best/posts/GamingSnacks/Sultan'sGame-experience

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